

let G = require('./glb');

require('./libs/gamedebug');

cc.Class({
    extends: cc.Component,
    properties: {

    },

    // LIFE-CYCLE CALLBACKS:

    // onLoad () {},

    start () {

        //=================================
        // 做一些初始化工作
        if(window.eui){
            window.eui.init();
        }

        this.scheduleOnce(()=>{
            G.gameMap.initDecos();
        },0)
    },

    // update (dt) {},
});
